Third of more harder version of Super Metroid. Based on Veteran. Difficulty is increased, approx. 8 time more harder that original game. Very close to Super Metroid Impossible, but here and there everything is possible.
Type ABB is unready for now.
What you'll get:
Overall world damage | *4 |
Samus attack damage | /4 |
| | |
Missiles | 100 |
Super Missiles | 20 |
Power bombs | 20 |
| | |
Energy | 799 |
Reserve energy | 200 |
| | |
Missile pickup | 2 |
Big energy pickup | 10 |
Small energy pickup | 2 |
| | |
Ceres Ridley Hits | 100 |
| | |
Ceres timer | 16"00 |
Zebes timer | 80"00 |
Note that overall damage includes damage of all projectiles, spikes and aggressive environments and samus attack damage includes doors.
Patches used
By Kejardon:
Elbow fix
Self-made patches used:
Safety fuse
More powerfull orange doors
Spore Spawn music fix
Diagonal map section fix
Golden Torizo code freezing fix
Reserve tank division
Smart Crystal Flash
Patch is compressed like a neutron star with every single byte change tracked. There are actually minimal layout changes in 4 rooms, door changes in 5 rooms and pointer changes in 5 rooms or so to prevent sequence breaking.