Last of more harder versions of Super Metroid. Based on Veteran. For experts, TASers, maniacs and doomgods. Difficulty is increased, approx. 16 times more harder that original game. This is nuts... This is crazy. This is true insanity! Overall difficulty is close to Doom's Nightmare more (that's why this name), but still passable.
Now you'll need to collect at least half ammo of each type just to open door of this type and go further! Because of that, the course should be altered to gain more ammo as soon as it ever possible. To fight Mother Brain, you should collect full ammo. When you ran out of Missiles and Super Missiles, use Power Bombs.
As for layout, it have minimal changes (mostly doors) to prevent player from performing sequence breaks. So, it's vanilla, but very hard vanilla with some ASM coding. I'll ever say, it's
What you'll get:
Overall world damage | *4 |
Samus attack damage | /4 |
| | |
Missiles | 50 |
Super Missiles | 10 |
Power bombs | 10 |
| | |
Energy | 399 |
Reserve energy | 100 |
| | |
Missile pickup | 1 |
Big energy pickup | 10 5 |
Small energy pickup | 2 1 |
| | |
Ceres Ridley Hits | 125 |
| | |
Ceres timer | 15"00 |
Zebes timer | 75"00 |
Note that overall damage includes damage of all projectiles, spikes and aggressive environments and samus attack damage includes doors.
Patches used
By Kejardon:
Elbow fix
Self-made patches used:
Safety fuse
More powerfull orange doors
Spore Spawn music fix
Diagonal map section fix
Golden Torizo code freezing fix
Reserve tank division
Smart Crystal Flash
EDIT: Version 1.13 is bugfree (as far as I know). Redownload it if you have 1.10 or 1.11 or you can't beat the game at all! Version 1.12 have a permastuck in Dachola area (if you haven't got enough tanks, you can't escape)1.10:7;2. 1.11:3; 1.12:14Have fun =)
Mother Brain's vulnerabilities are changed. Now the brain form can be killed with full inventory.
Blue sidehoppers' vulnerabilities are changed. With max inventory (or at least 10 Super Missiles and 32 Missiles) room can be cleaned in 2 rounds.
Third state of blue sidehoppers room is added.
Alarm subroutine is tweaked.
Energy drop subroutine is tweaked. Thus, no more energy drops with full energy. Thanks to Peteza34 for discovering the bug.
Reserve tanks display is smoothered.
Metroid damage increased.
Energy ball amount decreased. I've set 10 and 2 just to beat Bomb Torizo, but since even this amount is not enough to beat him normally (you're forced to jump over him), I've restored the values I originally planned.
Permastucks are removed. First Energy Bomb can be collected normally and now you can enter Crocomiro room to progress. And Wrecked Ship too.
Drop rate of spores are changed. Now these little bit... things will give you nothing very rarely.
Nova will no longer give you nothing.
Some doors are exchanged to restore original course: Speed Booster, Crocomiro, Wrecked Ship.
Permastuck in Brinstar is fixed. Now you can escape from Dachola's lair even with zero tanks and access this area earlier.
General
Use savestates. Seriously.
Beat Ridley and see easter egg #1.
Get first Missile block and see easter egg #2.
Ridley
Ridley is a touch one. You should hit him 125 at least times and get hitted no more than 4 times by his body.
If his tail has touched you, give up. Chances to win are less than 0.1%
Don't just stand on the door.
When he is performing ram attack, avoid the tail. Don't try to avoid the body, it's insanly hard.
Stand in the border of blocks near the door. And evade counterclockwise attack by doing spinning jump on the door.
Palette will changed when you hit him 62, 87 and 112 times. When he is red, there are only 13 hits to go!
Escape
Try to evade smoke puffs. Or use damage boost if you can. But keep in mind that smoke will damage you
Use arm pumping in 2 rooms after Ridley to save about 10 sentiseconds
For the stairs room, good time is 10"70 and higher
For the room with crushing ceiling, good time is 6"70 and higher
For the main shaft, good time to escape is at least 3"96 (calculated experimentaly), maybe less for good TASer if use slowdown and saves
Everyone love screenies!

This time should be enough to escape

If you've seen this many times, then you're very close to escape.

Escape is possible. Proofpic

Escape is possible, take 2. Proofpic

Moving the rain between layers

Zebes is awaken. Main action begins!

Easter egg #1

She is fully exhausted for a short time

Easter egg #2