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Author Topic: [SM] Nightmare 1.13  (Read 1646 times)

JAM

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[SM] Nightmare 1.13
« on: December 31, 2010, 05:00:14 PM »

Last of more harder versions of Super Metroid. Based on Veteran. For experts, TASers, maniacs and doomgods. Difficulty is increased, approx. 16 times more harder that original game. This is nuts... This is crazy. This is true insanity! Overall difficulty is close to Doom's Nightmare more (that's why this name), but still passable.

Now you'll need to collect at least half ammo of each type just to open door of this type and go further! Because of that, the course should be altered to gain more ammo as soon as it ever possible. To fight Mother Brain, you should collect full ammo. When you ran out of Missiles and Super Missiles, use Power Bombs.

As for layout, it have minimal changes (mostly doors) to prevent player from performing sequence breaks. So, it's vanilla, but very hard vanilla with some ASM coding. I'll ever say, it's
(click to show/hide)

What you'll get:
Overall world damage*4
Samus attack damage/4
|
Missiles50
Super Missiles10
Power bombs10
|
Energy399
Reserve energy100
|
Missile pickup1
Big energy pickup10 5
Small energy pickup2 1
|
Ceres Ridley Hits125
|
Ceres timer15"00
Zebes timer75"00

Note that overall damage includes damage of all projectiles, spikes and aggressive environments and samus attack damage includes doors.

Patches used
(click to show/hide)

EDIT: Version 1.13 is bugfree (as far as I know). Redownload it if you have 1.10 or 1.11 or you can't beat the game at all! Version 1.12 have a permastuck in Dachola area (if you haven't got enough tanks, you can't escape)
1.10:7;2. 1.11:3; 1.12:14
Have fun =)

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Everyone love screenies!
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« Last Edit: January 17, 2011, 10:47:25 PM by JAM »
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There are 10 types of people in the world:
Those who understand binary, and those who don't...

A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.

Peteza34

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Re: [SM] Nightmare 1.10
« Reply #1 on: January 01, 2011, 10:10:19 PM »

I think I found a possible glitch...  I noticed that the enemies still drop energy refills even though my energy is at max.  I'm guessing that you intended for us to open the missile door to the bombs by refilling our missiles in the room before it but those flies keep dropping energy refills.  It seems like the drop rate for the missile refills is like .01% or something crazy like that.  I'm hoping that this is a glitching and you weren't expecting us to sit there for an hour killing flies until we get enough missiles for that door, otherwise I think I'll be done with this hack.  Anyway, just wanted to bring that to your attention.  Cheers.

JAM

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Re: [SM] Nightmare 1.10
« Reply #2 on: January 02, 2011, 12:13:56 PM »

I think I found a possible glitch...  I noticed that the enemies still drop energy refills even though my energy is at max.
Thanks for discovering it. As far as I know, there are 2 subroutines. One of them stops spawning energy if your energy is at max while second one causes increased amount of energy drops if your energy between 30 and 50. And since your energy at start is 49, both of them are running in the same time. Looks like, the second one is having highest priority. I will fix it.

I'm guessing that you intended for us to open the missile door to the bombs by refilling our missiles in the room before it but those flies keep dropping energy refills.  It seems like the drop rate for the missile refills is like .01% or something crazy like that. 
I have increased drop rate of missiles from 20% to 40% but since "more energy drops" subroutine is on, this thing is happening.

Anyway, just wanted to bring that to your attention.  Cheers.
Thanks, wait for the version 1.11
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There are 10 types of people in the world:
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A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.

Quietus

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Re: [SM] Nightmare 1.10
« Reply #3 on: January 02, 2011, 02:22:02 PM »

I like these hard hacks, JAM, but I eventually got bored of trying to get past Ridley.  There having a challenge, which I like, and then there's this, which is just a touch silly.  I'll give it another try if you either adjust Ridley, or start the hack from Zebes.  Until then, I'll be leaving it.
Want to know what BTS stands for?

Qactis

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Re: [SM] Nightmare 1.10
« Reply #4 on: January 02, 2011, 03:37:16 PM »

and then there's this, which is just a touch silly
Hence the Nightmare  :heheh:

guessing this hack is like the hardest difficulty in Descent, Duke Nukem, or maybe "Funny" in Phalanx

Peteza34

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Re: [SM] Nightmare 1.11
« Reply #5 on: January 02, 2011, 03:45:31 PM »

Thanks for fixing that JAM.
Edit: sorry i'm impatient

Additional hints for Ceres:
(click to show/hide)

Quietus

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Re: [SM] Nightmare 1.11
« Reply #6 on: January 02, 2011, 06:56:04 PM »

Permastuck: In the Red Brinstar shaft, you can get stuck in the first Power Bomb area.  One Super + two refills from cacti = 3, which isn't enough to open the door back or to Power Bombs.  You can't circle back to your ship either, as it's blocked by a yellow door above.
Want to know what BTS stands for?

Peteza34

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Re: [SM] Nightmare 1.11
« Reply #7 on: January 02, 2011, 10:11:31 PM »

It seems like I am at a point where I can't advance any farther..  I am in the same room that Quietus mentioned in the post above this one and I'm pretty sure I have every item that I can possibly have at the moment.  I have 2 SMs, 24 missiles, spazer, ice, wave and charge beam but I need either 3 SMs or one more cactus enemy to open up the power bomb door.  Those slug-like enemies don't drop SM refills I don't think.

JAM

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Re: [SM] Nightmare 1.11
« Reply #8 on: January 03, 2011, 01:52:01 PM »

Additional hints for Ceres
Thanks for info. I will include your hits with giving you credit.
(click to show/hide)





Permastuck: In the Red Brinstar shaft, you can get stuck in the first Power Bomb area.  One Super + two refills from cacti = 3, which isn't enough to open the door back or to Power Bombs.  You can't circle back to your ship either, as it's blocked by a yellow door above.
Thanks! Yeah, I will fix that. It works normally in Crazy, but in Nightmare there are just not enough ammo to escape or proceed.
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There are 10 types of people in the world:
Those who understand binary, and those who don't...

A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.

Peteza34

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Re: [SM] Nightmare 1.11
« Reply #9 on: January 03, 2011, 03:35:33 PM »

Yeah the ram attack can be evaded.... I had to heavily abuse the rewind feature to be able to evade most of the attacks lol.

Quietus

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Re: [SM] Nightmare 1.11
« Reply #10 on: January 04, 2011, 08:13:21 AM »

Permastuck: In the Red Brinstar shaft, you can get stuck in the first Power Bomb area.  One Super + two refills from cacti = 3, which isn't enough to open the door back or to Power Bombs.  You can't circle back to your ship either, as it's blocked by a yellow door above.
Thanks! Yeah, I will fix that. It works normally in Crazy, but in Nightmare there are just not enough ammo to escape or proceed.
The easiest solution would be to just remove the door cap from the door you enter through.  It'd mean you can't progress, but can always just go back.
Want to know what BTS stands for?

JAM

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Re: [SM] Nightmare 1.12
« Reply #11 on: January 04, 2011, 06:15:51 PM »

The easiest solution would be to just remove the door cap from the door you enter through.  It'd mean you can't progress, but can always just go back.
Yeah. I was planning to do that. Looks like there are more places where you can't progress because of green doors and lack of Super Missile pickups. I will try to fix this (mainly by exchanging green and orange (sometimes pink) doors) and post version 1.12 patch tomorrow.
EDIT: Done. Can't sleep before did it, LOL.
Version 1.12 is out. Check the first post

Yeah the ram attack can be evaded.... I had to heavily abuse the rewind feature to be able to evade most of the attacks lol.
Actually, I can hit Ridley 125 times without rewinding the game. Event without saves, but for 1 time of 20 or so.
« Last Edit: January 04, 2011, 07:34:02 PM by JAM »
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There are 10 types of people in the world:
Those who understand binary, and those who don't...

A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.

Peteza34

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Re: [SM] Nightmare 1.12
« Reply #12 on: January 04, 2011, 08:24:37 PM »

Ok cool I got past that part and got my power bombs.  Did you intend for the power bomb doors to take 11 bombs to open?  Also I noticed you changed the energy refills from 10 and 2 to 5 and 1 lol.

Edit: Er 10 bombs not 11.
I wouldn't have the patience to restart the game 20 times(though it would probably take me more like 40), thats why I abuse the rewind and save states.
« Last Edit: January 05, 2011, 05:37:38 PM by Peteza34 »

JAM

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Re: [SM] Nightmare 1.12
« Reply #13 on: January 07, 2011, 08:11:25 AM »

Ok cool I got past that part and got my power bombs.  Did you intend for the power bomb doors to take 11 bombs to open?  Also I noticed you changed the energy refills from 10 and 2 to 5 and 1 lol.

Edit: Er 10 bombs not 11.
Actullally, it's a variable value that depending on distance from the center of explosion. The more time door is damaged by blast, the sooner it will open. If lay all Power Bombs just in front of door, you'll need 5 Power Bombs to open orange door =) If lay all Power Bombs in distance of 1 screen from the door when the blast will just touch it, then you'll need up to 56 Power Bombs to open the door =)
Search. Find. Understand. Modify. Save.

There are 10 types of people in the world:
Those who understand binary, and those who don't...

A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.

Peteza34

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Re: [SM] Nightmare 1.12
« Reply #14 on: January 11, 2011, 02:03:29 AM »

And... finished!

8:44 100%

To be honest, the only really hard parts were ceres station and tourian.  Ridley was a little difficult too because of the massive amount of HP he had I guess, but overall this hack didn't really live up to its name.  I'd say the hack was more tedious than it was difficult... I had to go through Tourian about 8 times and keep running back to my ship to refill missiles and super missiles.  Well anyway, thanks for the hack... I enjoyed it.

JAM

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Re: [SM] Nightmare 1.13
« Reply #15 on: January 12, 2011, 12:39:51 PM »

Thanks for playing =) I glad that you liked it. In nearby future I'll made a little tweaks. Now I just need to complete the hack by myself, LOL.

EDIT: I did version 1.13 with minor changes. Please, use it instead of 1.12.

Version 1.14 may become final.

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« Last Edit: January 17, 2011, 10:33:34 PM by JAM »
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There are 10 types of people in the world:
Those who understand binary, and those who don't...

A: The following statement is false.
B: The previous statement is true.
C: Welcome to our corner of the Universe.
 

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